20:21:15:974NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
20:21:16:033NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
20:21:16:034NoneAmplitude.Framework version 2.5.25+e3a4293f92.
Amplitude.Framework.Application:OnApplicationStarting()
20:21:16:034NoneStarting the application, version is V1.03.0253-S10, RELEASE (64-bit Standalone, build: 170411)...
Amplitude.Framework.Application:OnApplicationStarting()
20:21:16:034NoneMultiplayer cross-compatibility version is 16a3b00d43de3a05a1bdccfcd255b887.
Amplitude.Mercury.Application:OnApplicationStarting()
20:21:16:047NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
20:21:16:057NoneLoading registry file 'D:/STEAM/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:16:079NoneRegistry file 'C:\Users\14344\OneDrive\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:16:083NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
20:21:16:135NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:16:146NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:16:149NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:16:200NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
20:21:16:210NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
20:21:16:293NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
20:21:16:294NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
20:21:16:304NoneUsing digital distribution credentials: 'StabMastaDurag', 0x0110000113e06aef, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
20:21:16:304NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__105:MoveNext()
20:21:16:305NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
20:21:16:310NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
20:21:16:527NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
20:21:16:546NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
20:21:16:553NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
20:21:16:571NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:17:122NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:17:123NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:17:205NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:18:014NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:18:579NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:18:593NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:760NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:761NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:761NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:780NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:781NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:781NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:18:961NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:21:19:026None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:21:19:238NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:19:258NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
20:21:19:260NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
20:21:19:289NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
20:21:19:393NoneScanned 124 assemblies in 104 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
20:21:19:436NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:19:527NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:19:593NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:20:112NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:20:237NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:21:263UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 736 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
20:21:21:277NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:21:736NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:23:091NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:23:142NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:25:212NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:21:25:212None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
20:21:25:213NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
20:21:25:214NoneConverting 'english' to iso 'en-US'.
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
20:21:25:522NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:25:672NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:25:672NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:21:25:679NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:21:25:681NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:21:25:681NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
20:21:26:143NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
20:21:26:145UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:21:26:376NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
20:21:26:434NoneNo downloadable content was found.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()
20:21:26:434NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
20:21:26:435NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
20:21:26:445NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
20:21:26:454UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
20:21:26:806NoneMovie start after 7.9073623
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
20:21:29:774NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
20:21:29:774NoneMovie end after 10.8748995
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
20:21:29:781NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:30:158NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:30:232NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:30:323NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:30:357NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:30:608NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
20:21:30:609None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
20:21:30:610None[Analytics] Starting Analytics Public Session with user_id 76561198293740271 ; gamecode 1124300 ; platformID 1 ; application_version V1.03.0253-S10, RELEASE (64-bit Standalone, build: 170411); sessionId 8b086e29028a4ca2a4f94d591575e941
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
20:21:30:728NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
20:21:30:732NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
20:21:30:979NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:167NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:221NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:51:221NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
20:21:53:280NoneSpent 22.5473912 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
20:21:53:699NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
20:21:53:728NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:21:53:728NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:21:53:728NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
20:21:54:033UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:489None[Localization] Unknown key '%ColorSettings_SubtitlesColors'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:684None[Localization] Unknown key '%PersonaCollection_InfoRefresh'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:699None[Localization] Unknown key '%ModIOPanel_TermsOfUseTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:699None[Localization] Unknown key '%ModIOPanel_EmailAuthentificationTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:748None[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:748None[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:54:775None[Localization] Unknown key '%ColorSettings_SubtitlesColors'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:55:348None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:21:55:348None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:21:55:387None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:21:55:392UI Steam[UI] Finished loading out-game windows windows in 1.3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:55:416NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
20:21:55:425NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:55:466NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:55:931NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:56:268NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:56:355NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:57:590NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:57:612NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:284NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:304NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:312NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:325NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:385NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:21:58:405NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:22:02:425NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:22:02:680NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
20:27:43:299NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
20:27:44:530NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
20:27:46:564NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:27:46:570NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:46:570NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
20:27:46:575NoneOpening the session, hosting an online game (lobbyType: Public)...
Amplitude.Framework.Session.Session+d__56:MoveNext()
20:27:47:263NoneMember 0x0000000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
20:27:47:264NoneSession has been opened.
Amplitude.Framework.Session.Session+d__56:MoveNext()
20:27:47:264NoneUsing (online) local network identifier: 0x0000000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
20:27:47:267NoneMultiplayerInviteContext: RegisterLobbyCreatedDelegate(15567337638702733452) returned handle 2486086247728
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:.ctor(System.Reflection.MonoParameterInfo)
20:27:47:278NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:278NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:292NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:292NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:335NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
20:27:47:416NoneSession slot patch revision is behind local slot revision (1 <= 5)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:416NoneSession slot patch revision is behind local slot revision (1 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:416NoneSession slot patch revision is behind local slot revision (1 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (1 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (1 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (1 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 5)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (2 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:417NoneSession slot patch revision is behind local slot revision (3 <= 5)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:499NoneMultiplayerInviteContext: SteamworksDigitalDistributionClient_LobbyCreated with m_eResult = k_EResultOK, m_ulSteamIDLobby = 109775240959974441
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:499NoneMultiplayerInviteContext: Disposing callresult 2486086247728
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (4 <= 5)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (3 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (3 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (3 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (3 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (3 <= 3)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:27:47:515NoneSession slot patch revision is behind local slot revision (5 <= 5)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:176NoneMember 0x0000000000000002: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
20:31:06:176NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:176NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:294NoneSession slot patch revision is behind local slot revision (6 <= 6)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:294NoneSession slot patch revision is behind local slot revision (4 <= 4)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:294NoneSession slot patch revision is behind local slot revision (4 <= 4)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:295NoneSession slot patch revision is behind local slot revision (4 <= 4)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:295NoneSession slot patch revision is behind local slot revision (4 <= 4)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:295NoneSession slot patch revision is behind local slot revision (4 <= 4)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:462NoneSession slot patch revision is behind local slot revision (5 <= 6)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:06:462NoneSession slot patch revision is behind local slot revision (6 <= 6)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:14:360NoneSession slot patch revision is behind local slot revision (7 <= 7)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:16:922NoneSession slot patch revision is behind local slot revision (8 <= 8)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:20:535NoneSession slot patch revision is behind local slot revision (9 <= 9)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:21:561NoneSession slot patch revision is behind local slot revision (7 <= 7)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:23:556UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:23:835NoneRequesting authentication...
Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()
20:31:23:838NoneClient 0x0000000000000001 has successfully authenticated.
Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:24:130None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:150None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:174None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:214None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:265None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:266None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:289None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:333None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:333None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:340None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:340None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:24:618None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:25:604None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:25:629None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
20:31:25:813UI Steam[UI] Finished loading in-game windows windows in 2.1 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:25:820NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
20:31:25:846None[GameOptions] Random Options resolved after '1' tries.
Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()
20:31:27:311None[WorldGenerator][POI] for NaturalModifier 660 Pois are not placed allMandatoryPlaced:False forceMandatory:True, districtCount:290
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:363NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:553NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
20:31:27:566NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:567NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:568NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:568NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:569NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:572NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:575NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:576NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:577NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:578NoneDescriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:578NoneDescriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:578NoneDescriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:578NoneDescriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:578NoneDescriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:579NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:584None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:585None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:711NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:720NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:721NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:721NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:721NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:722NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
20:31:27:926None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
20:31:27:930None[ANALYTICS] GameSessionCreated event posted
Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:959NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
20:31:27:959NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
20:31:27:978NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:27:978NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:28:431NoneSandbox save failed. See inner exception.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessSaveRequests()
20:31:28:484NoneSharing violation on path
Amplitude.AsyncOperation:WaitForCompletion() Amplitude.AsyncOperation:WaitForCompletion() Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:31:28:484NoneSandbox save failed. See inner exception.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessSaveRequests()
20:31:28:484NoneSharing violation on path
Amplitude.AsyncOperation:WaitForCompletion() Amplitude.AsyncOperation:WaitForCompletion() Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:33:57:864NoneMember 0x0000000000000002: Removed.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
20:33:57:866NoneClosing P2P session with 0x0000000000000002...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:33:57:866NoneClient 0x0000000000000002 disconnected (connection failed).
Amplitude.Mercury.Game.GameServer:INetworkingService_ConnectionFailed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:33:57:980NoneSession slot patch revision is behind local slot revision (10 <= 10)
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:35:21:514NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed' try to unbind method 'SimulationEventRaised_AffinityAbilityUsed' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_BattleTerminated' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_BattleStart' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice' try to unbind method 'SimulationEventRaised_CivicChoiceChanged' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:515NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock' try to unbind method 'SimulationEventRaised_CivicStatusChanged' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition' try to unbind method 'SimulationEventRaised_EraChanged' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock' try to unbind method 'SimulationEventRaised_EraUnlock' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated' try to unbind method 'SimulationEventRaised_GrievanceCreated' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice' try to unbind method 'SimulationEventRaised_NarrativeEventChoice' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:516NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet' try to unbind method 'SimulationEventRaised_ReligionTenetChosen' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded' try to unbind method 'SimulationEventRaised_SurrenderSigning' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_WarStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted' try to unbind method 'SimulationEventRaised_WarStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:517NoneIn simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated:Release() Amplitude.Mercury.Application:StopAnalytics() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:21:518NoneThe application was forced to quit; running shutdown sequence...
Amplitude.Framework.Application:OnApplicationQuit()
20:35:21:518NoneAsyncOperation.RunCoroutineUntilIsFinished has been switched to 'True'.
Amplitude.Framework.Behaviour+AsyncOperation:set_RunCoroutineUntilIsFinished(System.Reflection.MonoParameterInfo)
20:35:21:518NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
20:35:21:519NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
20:35:21:520NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:539NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:542NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:542NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:546NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:548NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:550NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:550NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:558NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:558NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:562NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:565NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:566NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:566NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:567NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:567NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:567NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:567NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:568NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:568NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:568NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:569NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:569NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:570NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:570NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:571NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:572NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:573NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:573NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:574NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:574NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:574NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:575NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:575NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:575NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:576NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:576NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:577NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:577NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:577NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:578NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:578NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:578NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:581NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:581NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:581NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:581NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:582NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:582NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
20:35:21:582NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:582NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:583NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:584NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:584NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
20:35:21:660NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)
20:35:21:661NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
20:35:21:664UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__190:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished(System.Reflection.MonoParameterInfo) Amplitude.Framework.Application:OnApplicationQuit() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:23:296UI Steam[UI] Finished unloading windows in 1.6 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__190:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished(System.Reflection.MonoParameterInfo) Amplitude.Framework.Application:OnApplicationQuit() Amplitude.Mercury.Application:OnApplicationQuit()
20:35:23:298NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
20:35:23:300None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
20:35:23:336NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
20:35:23:337NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
20:35:23:349NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
20:35:23:353NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
20:35:23:361NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
20:35:23:362NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
20:35:23:362NoneRevoking authentication handle...
Amplitude.Mercury.Game.GameClient:Disconnect()
20:35:23:362NoneSending disconnection message...
Amplitude.Mercury.Game.GameClient:Disconnect()
20:35:23:362NoneClosing P2P session with remote game server 0x0000000000000001...
Amplitude.Mercury.Game.GameClient:Disconnect()
20:35:23:362NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
20:35:23:362NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
20:35:23:365NoneTerminating authentication session with 0x0000000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:35:23:365NoneClient 0x0000000000000001 has revoked its auth ticket.
Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:35:23:365NoneClosing P2P session with 0x0000000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
20:35:23:365NoneClient 0x0000000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
20:35:23:365NoneClient 0x0000000000000002 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
20:35:23:616NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
20:35:23:618NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()